Foliage Tools
Material Studies
Procedural foliage tools that scatter, vary, and optimize tropical plants while keeping scenes art-directable and performance-friendly.
Jungle Lighting
Material experiments combining masks, vertex color, and layered shaders to give wet leaves, worn stone, and dense jungle surfaces convincing depth.
Pipeline Tools
Environment setup focused on lighting, post-processing, and atmosphere, shaping clear gameplay spaces without losing the lush mood.
Jungle Lighting
Blueprint and pipeline work that turns repeated scene tasks into dependable tools, giving level design more room for iteration.
