elysium piazza

This level/environment was made over a few weeks as a proof of concept for my team's capstone: at the time, a Doom x Valheim first person shooter with a low poly style. 

My team helped direct ideas for the overall look of the setting, and I used a dagger prop a teammate made as a sword for the statue. Everything else pictured was made by me.

programs used:

level design

Since this game was originally planned to be an FPS where you clear all enemies from a level, I built a pretty open but small layout that encourages exploration and circular movement. 

Hero Prop: statue

Statue process: sculpting in Zbrush, remeshing in Maya, and baking/texturing in Substance Painter.

modular kit

The style my art director wanted was detailed low poly, still having round surfaces but chunkier props. We also used a pixel modifier in the materials to go for a Valheim type of look.

All modular pieces have 0-1 UVs and textures so they can blend seamlessly when laid out together.