This project was focused on learning how to make materials purely out of code using Houdini's language: Vex, which I found pretty similar to JavaScript. I created all textures and materials for this project; The wood, metal, and cloth were made through code, and the rest through Houdini's node based procedural material creator.
For the props I modeled the architecture, cutting board, and bowl. The rest were downloaded from Polyhaven and edited to fit the scene.