This project was created over a few short days for the GMTK game jam! I was responsible for all of the materials and mesh for the natural environment, the playground mulch and signs, and layout/set dressing of the level.
Out of 10,000+ entrees, in the year's biggest game jam, we got:
#10 in in enjoyment
#22 in audio
#65 in narrative
#65 in creativity
#67 in artwork
3rd in overall ratings
stylized Materials created in substance designer
stylized assets modeled in Maya and textured in substance painter
mESH BLENDING
For ground mesh that needed to blend in with the landscape material, I applied flat normals and world aligned materials so both the lighting and texture would always match the surrounding mesh.
River Materials
The stream lines are an opacity masked material with panners and some UV distortion, attached to the main water mesh on a separate plane to more easily match the river direction.
The main water material consists of:
Depth fade, to make anything under the water fade from light to dark blue based on depth
Distance Field Foam, which adds a border around anything the water touches, including the shore, the player, and logs
UV distorted ripples, ran through a few panners to make the water feel more wobbly/liquidy